Post by ezulf on Mar 5, 2019 9:07:22 GMT
[COLLECTION] The Limited Craft of Red's Devilhand
below is several item that only available in tandem with Red's Devil hand,
whenever listed here is already approved unless stated otherwise.
There is a story of red tiefling with white hair doing some arson kind of job around Geiselburg, all they can say about him is his color
and no name, we report sighting of his method to commit arson by the list below :
Past Equipment
Firepunch [Accepted]
Estimated Wealth/Power Level : WL 3
A wicked sighting of a man with his right arm burning hot and bright, and often shoots fire in many form from the mouth shaped incision in the palm of his hand
the fist fight also reported to having an explosive effect of being hit by firebomb, officer beware !
Properties : Unarmed Strike , Special , Damage Fire , Damage Precise , Damage Forceful , Energy 5 , Knockdown, Stunned , Forced Move , Persistent Fire Damage , Swift Speed
Specials :
Fiery Attraction [Accepted]
Estimated Wealth/Power Level : WL 3
Our witness report the appearance of searing whip from his right hand, and a terrifying trigger to slaves, they said as if the devil himself is taken the role of Slave owner, Please prioritize evacuating slaves and ex-slave from the area if the suspect is sighted
Properties : One Handed Melee, Reach , Damage Fire , Damage Precise , Immobile , Knockdown , Forced Move , Swift Speed
Current Equipment
Default Hand
Devilhand-Reconstructor
Estimated Wealth/Power Level : WL 4
Weapon : Unarmed Strike ( WL 0 - Damage Precise , Damage Forceful , Knockdown, Stunned , Swift Speed )
Properties : Powerful II
Whip Upgrade
Slave Nightmare -Fiery Attraction
Estimated Wealth/Power Level : WL 4
A flaming whip, conjured from pocket storage inside the devilhand, it appears as some segmented blade part held together by steel threads, the segmented blade gleam and flickers with ember, as if is just taken out from the forge, Sharp, Strong, and Gleaming in Fiery ember, An experimentation of Infusing Steel like structure into more flexible shape while retaining it's density and edge, and as Always, Infusion of Fire, As Personal touch.
Weapon : Whip ( WL 2 - One-Handed Melee, Precise, Reach, Immobile, Knockdown, Forced Move )
Properties : Deadly II , Damage Fire
Slave Nightmare -Toxic Dependence
Estimated Wealth/Power Level : WL 4
A whip that mostly inspired by his transmutation work, A rubbery Vines whip Conjured by Genesis experiment to find the Perfect types of Branch Vines Species, laced by the ooze like substance that actually a dense ether concentration that could trigger molecular breakdown easily, Acidic and could trigger molecular breakdown, It's a good choice against something that standing strong and tall with an armor.
Weapon : Whip ( WL 2 - One-Handed Melee, Precise, Reach, Immobile, Knockdown, Forced Move )
Properties : Baneful (Polymorph), Damage Acid
Hand Type Upgrade
Devilhand-Threadripper [Accepted]
Estimated Wealth/Power Level : WL 4
Altering his hand, restructuring a carbon in tiefling skin and muscle into a diamond crystal structure in form of claws, hard and sharp
a decision to stop holding back, Infused with ether these claws glow with menacing aura and can hurt you directly or indirectly
Weapon : Unarmed Strike ( WL 0 - Damage Precise , Damage Forceful , Knockdown, Stunned , Swift Speed )
Properties : Deadly II , Damage Entropy
Devilhand-Tempest
Estimated Wealth/Power Level : WL 4
Weapon : Unarmed Strike ( WL 0 - Damage Precise , Damage Forceful , Knockdown, Stunned , Swift Speed )
Properties : Movement 7 , Damage Lightning
Devilhand-Carberus
Estimated Wealth/Power Level : WL 4
A Rocky Carapace akin of Molten Wall infused with the tower shield, lined with crack of molten fire, Once a tower Shield, Infused and reconstructed to better fit's the image of gate, considering his ability to wield this shield is low, he re-purpose the shield as base of reactive ether rock that could take a blow or two, by cycle of regrow and shedding like scales, and mold it into something that grow from his devilhand. cannot be detached but enough shock still could immobilize the ether flow function from devilhand.
Special :
Weapon : Tower Shield ( WL 3 - Damage Forceful , Knockdown, Stunned , Force Move , Defensive 2)
Properties : Special
Devilhand-Opeth
Estimated Wealth/Power Level : WL 4
The Devilhand Grows, the palm where the incision usually be now get bigger and turned inside out, the finger transform into some exhaust hole, releasing the steam after each shot, cooling down the devilhand. By sacrificing the ability to deal in close range effectively, Opeth Specialized in long range arson destruction, along with the ability to use Meltal ammo, Opeth usually used as Tool of some trade rather than a brute force, but a good firestarter as any.
Special :
Weapon : Energy Blaster
Properties : Energy 7, Damage Fire , Damage Energy , Special
Ammunition
Nullifying Shock [Accepted]
Estimated Wealth/Power Level : WL 2
One of many thing that this fugitive have in store is some kind of projectile that can shock your concentration, our magical officer is having a hard time concentrating their spell when they are attacked by this object, please protect the magical officer in event of confrontation
Properties : Expendable , Augmenting , Damage Fire , Damage Precise , Nullify 5
Greater Nullifying Shock
Estimated Wealth/Power Level : WL 3
One of many thing that this fugitive have in store is some kind of projectile that can shock your concentration, our magical officer is having a hard time concentrating their spell when they are attacked by this object, please protect the magical officer in event of confrontation
Properties : Expendable , Augmenting , Damage Fire , Damage Precise , Nullify 7
Delayed Purgatory [Accepted]
Estimated Wealth/Power Level : WL 3
A trap of of a chunk of rock, filled with ether energy and explosion, that could cover 5ft' area, One wrong move and boom, it's a landmine, shot to the ground, and armed with Logic traps
Properties : Expendable , Damage Fire , Damage Forceful, Logic 7
Frozen Cage
Estimated Wealth/Power Level : WL 3
A bullet of Ice that can explode trapping anyone into place, Chill out, and stop
Properties : Expendable , Augmenting , Damage Ice, Immobile 1, Stunned 4
Electric Shock
Estimated Wealth/Power Level : WL 3
A bullet of Lighting that shine bright and shock a nerve
Properties : Expendable , Augmenting , Damage Lightning, Silence 2, Blinded 5
Armor
Red's Reactive Rampart
Estimated Wealth/Power Level : WL 4
Made from infusing some carbon metal to his jacket, it can react to impact, and shrouding him in protective layer, akin to some armored hero,protecting what he hold dear"Henshin !" -Red
Properties : Medium Armor- D2F2, Persistent (Resistance)
Pyre's Veil
Estimated Wealth/Power Level : WL 4
It's a near invisible shroud that cover pyre, made by Red by weaving spider silk carefully and slowly, and reacting to pyre immense presence and might to amplify it's Aura.
"be a good boy and survive, pyre" -Red
Properties : Medium Armor- D2F2, Persistent (Aura)
below is several item that only available in tandem with Red's Devil hand,
whenever listed here is already approved unless stated otherwise.
There is a story of red tiefling with white hair doing some arson kind of job around Geiselburg, all they can say about him is his color
and no name, we report sighting of his method to commit arson by the list below :
Past Equipment
Firepunch [Accepted]
Estimated Wealth/Power Level : WL 3
A wicked sighting of a man with his right arm burning hot and bright, and often shoots fire in many form from the mouth shaped incision in the palm of his hand
the fist fight also reported to having an explosive effect of being hit by firebomb, officer beware !
Properties : Unarmed Strike , Special , Damage Fire , Damage Precise , Damage Forceful , Energy 5 , Knockdown, Stunned , Forced Move , Persistent Fire Damage , Swift Speed
Specials :
- Serve as main harmony of the Meltal Ammunition Combo
- Serve as an Energy Blast ranged weapon
- The Energy Usage is Limited to Fire, and the range is 50ft
- No cooldown period, good for arson
Fiery Attraction [Accepted]
Estimated Wealth/Power Level : WL 3
Our witness report the appearance of searing whip from his right hand, and a terrifying trigger to slaves, they said as if the devil himself is taken the role of Slave owner, Please prioritize evacuating slaves and ex-slave from the area if the suspect is sighted
Properties : One Handed Melee, Reach , Damage Fire , Damage Precise , Immobile , Knockdown , Forced Move , Swift Speed
Current Equipment
Default Hand
Devilhand-Reconstructor
Estimated Wealth/Power Level : WL 4
Considering the options and the social stigma of a cursed hand, and his reputation as an arson, The Reconstructor is an option of devilhand that focuses on appearance of normal hand, the nooks and crannies of the coal-like hand is masked by some sort of polymer structure, by glance it's just a a normal Red hand with few pattern of tribal tattoos design that you get by making wounds on your skins ( eg : Aztec Tattoos ) but on closer inspection the texture is different from muscle, it's like bark of trees but flexible, the abundance of ether in masking and creating this texture give a slight edge on some of devilhand usual work, it's like running on energy optimal mode, no burning appearance, No heat loss, energy is optimized for Casting and Ether manipulation
Properties : Powerful II
Whip Upgrade
Slave Nightmare -Fiery Attraction
Estimated Wealth/Power Level : WL 4
A flaming whip, conjured from pocket storage inside the devilhand, it appears as some segmented blade part held together by steel threads, the segmented blade gleam and flickers with ember, as if is just taken out from the forge, Sharp, Strong, and Gleaming in Fiery ember, An experimentation of Infusing Steel like structure into more flexible shape while retaining it's density and edge, and as Always, Infusion of Fire, As Personal touch.
Weapon : Whip ( WL 2 - One-Handed Melee, Precise, Reach, Immobile, Knockdown, Forced Move )
Properties : Deadly II , Damage Fire
Slave Nightmare -Toxic Dependence
Estimated Wealth/Power Level : WL 4
A whip that mostly inspired by his transmutation work, A rubbery Vines whip Conjured by Genesis experiment to find the Perfect types of Branch Vines Species, laced by the ooze like substance that actually a dense ether concentration that could trigger molecular breakdown easily, Acidic and could trigger molecular breakdown, It's a good choice against something that standing strong and tall with an armor.
Weapon : Whip ( WL 2 - One-Handed Melee, Precise, Reach, Immobile, Knockdown, Forced Move )
Properties : Baneful (Polymorph), Damage Acid
Hand Type Upgrade
Devilhand-Threadripper [Accepted]
Estimated Wealth/Power Level : WL 4
Altering his hand, restructuring a carbon in tiefling skin and muscle into a diamond crystal structure in form of claws, hard and sharp
a decision to stop holding back, Infused with ether these claws glow with menacing aura and can hurt you directly or indirectly
Weapon : Unarmed Strike ( WL 0 - Damage Precise , Damage Forceful , Knockdown, Stunned , Swift Speed )
Properties : Deadly II , Damage Entropy
Devilhand-Tempest
Estimated Wealth/Power Level : WL 4
Another alteration of Devilhand modes, where this time , a spike of ether crystal, a silica-carbon based crystal packed with ether that react furiously with air conjuring a spark of lightning once in a while, the tinge of electricity on your tip of your tongue, the explosive reaction result in some forceful movement, by concentrating the concentration of ether in crystal that grow in various part of his body ( mainly his devil hand ), the hand could give you ability to move faster while giving effect of lightning
Weapon : Unarmed Strike ( WL 0 - Damage Precise , Damage Forceful , Knockdown, Stunned , Swift Speed )
Properties : Movement 7 , Damage Lightning
Devilhand-Carberus
Estimated Wealth/Power Level : WL 4
A Rocky Carapace akin of Molten Wall infused with the tower shield, lined with crack of molten fire, Once a tower Shield, Infused and reconstructed to better fit's the image of gate, considering his ability to wield this shield is low, he re-purpose the shield as base of reactive ether rock that could take a blow or two, by cycle of regrow and shedding like scales, and mold it into something that grow from his devilhand. cannot be detached but enough shock still could immobilize the ether flow function from devilhand.
Special :
- Defending action using Carberus can be done with Alteration/Creation
- Flavor of Defending is Growing Shield Carapace thickness to hold the impact
Weapon : Tower Shield ( WL 3 - Damage Forceful , Knockdown, Stunned , Force Move , Defensive 2)
Properties : Special
Devilhand-Opeth
Estimated Wealth/Power Level : WL 4
The Devilhand Grows, the palm where the incision usually be now get bigger and turned inside out, the finger transform into some exhaust hole, releasing the steam after each shot, cooling down the devilhand. By sacrificing the ability to deal in close range effectively, Opeth Specialized in long range arson destruction, along with the ability to use Meltal ammo, Opeth usually used as Tool of some trade rather than a brute force, but a good firestarter as any.
Special :
- The only mode of devilhand that support the ammo use
- Serve as an Energy Blast ranged weapon with 75' range
- The Energy Usage is Limited to Fire or Variation of Fire
- Cannot be Used to as Unarmed weapon
Weapon : Energy Blaster
Properties : Energy 7, Damage Fire , Damage Energy , Special
Ammunition
Nullifying Shock [Accepted]
Estimated Wealth/Power Level : WL 2
One of many thing that this fugitive have in store is some kind of projectile that can shock your concentration, our magical officer is having a hard time concentrating their spell when they are attacked by this object, please protect the magical officer in event of confrontation
Properties : Expendable , Augmenting , Damage Fire , Damage Precise , Nullify 5
Greater Nullifying Shock
Estimated Wealth/Power Level : WL 3
One of many thing that this fugitive have in store is some kind of projectile that can shock your concentration, our magical officer is having a hard time concentrating their spell when they are attacked by this object, please protect the magical officer in event of confrontation
Properties : Expendable , Augmenting , Damage Fire , Damage Precise , Nullify 7
Delayed Purgatory [Accepted]
Estimated Wealth/Power Level : WL 3
A trap of of a chunk of rock, filled with ether energy and explosion, that could cover 5ft' area, One wrong move and boom, it's a landmine, shot to the ground, and armed with Logic traps
Properties : Expendable , Damage Fire , Damage Forceful, Logic 7
Frozen Cage
Estimated Wealth/Power Level : WL 3
A bullet of Ice that can explode trapping anyone into place, Chill out, and stop
Properties : Expendable , Augmenting , Damage Ice, Immobile 1, Stunned 4
Electric Shock
Estimated Wealth/Power Level : WL 3
A bullet of Lighting that shine bright and shock a nerve
Properties : Expendable , Augmenting , Damage Lightning, Silence 2, Blinded 5
Armor
Red's Reactive Rampart
Estimated Wealth/Power Level : WL 4
Made from infusing some carbon metal to his jacket, it can react to impact, and shrouding him in protective layer, akin to some armored hero,protecting what he hold dear"Henshin !" -Red
Properties : Medium Armor- D2F2, Persistent (Resistance)
Pyre's Veil
Estimated Wealth/Power Level : WL 4
It's a near invisible shroud that cover pyre, made by Red by weaving spider silk carefully and slowly, and reacting to pyre immense presence and might to amplify it's Aura.
"be a good boy and survive, pyre" -Red
Properties : Medium Armor- D2F2, Persistent (Aura)